04The rulebook
Real examples
One match, six players, scored exactly as the app would score them. Each line is something the player did; the working underneath is the positive points times the multiplier, less the deductions, times any boost. No captain is applied here: that depends on who drafted them.
Hat-trick for the underdog
90 minutes · match rating 9.9
Why 1.35x: Played in all four without a goal or assist, away to the heavy favourites.
- Goals ×3+15
- Shots on target ×4+4
- Key pass+1
- Dribbles ×2+1
- 60 minutes played+2
- Rating 8.0++3
- Foul−0.5
- Hat-trick boost×1.5
Working(26 × 1.35x − 0.5) × 1.5 = 51.9
Three goals at 5 each, four shots on target and the rating bonus. A goalless striker away to the heavy favourites carries a higher multiplier, and the hat-trick boost then multiplies the whole score by 1.5.
Points all over the pitch
90 minutes · match rating 9.3
Why 1.0x: Every minute so far, two assists, heavy favourites at home.
- Goals ×2+10
- Assist+3
- Shots on target ×2+2
- Key passes ×3+3
- Tackles ×2+2
- Interception+1
- 60 minutes played+2
- Rating 8.0++3
Working26 × 1.0x = 26
Two goals and an assist, but also three key passes, two tackles and an interception. Midfielders score from everything they do.
A goal, and not much else
90 minutes · match rating 6.2
Why 1.0x: Four goals in four, every minute played, heavy favourites.
- Goal+5
- Shot on target+1
- Interception+1
- 60 minutes played+2
- Fouls ×3−1.5
Working9 × 1.0x − 1.5 = 7.5
He scored, yet one shot on target and three fouls leave him on 7.5. At 1.0x there is nothing to lift it.
A busy keeper
90 minutes · match rating 6.9
Why 1.0x: Ever-present and rating 7.6, two conceded in four, heavy favourites.
- Saves ×4+4
- 60 minutes played+2
- 3 goals conceded (−1 per 2)−1
Working6 × 1.0x − 1 = 5
Four saves at a point each. Letting in three costs a single point, because the deduction is taken for every 2 goals conceded.
Defending for the losing side
90 minutes · match rating 6.2
Why 1.5x: Three of the four games for the underdogs, away to the heavy favourites.
- Key passes ×2+2
- Tackles ×4+4
- Interceptions ×4+4
- Defensive contribution+2
- 60 minutes played+2
- 5 goals conceded (−1 per 2)−2
Working14 × 1.5x − 2 = 19
Four tackles, four interceptions and a block clear the 5-action bar for the defensive contribution bonus. Five conceded costs two points and the clean sheet.
Deductions add up
90 minutes · match rating 5.5
Why 1.0x: Every minute so far, rating 7.5, heavy favourites.
- 60 minutes played+2
- Fouls ×5−2.5
- 3 goals conceded (−1 per 2)−1
Working2 × 1.0x − 3.5 = −1.5
Five fouls at half a point each and three goals conceded outweigh the bonus for playing 60 minutes. A player can finish below zero.